Articles - Special Issue

Fostering an entrepreneurial mindset in upper secondary school


Abstract


Entrepreneurship Education (EE) represents a challenge for education systems across Europe and in particular for Italy, where EE is largely confined to technical and vocational studies. Introducing EE in the general secondary school curriculum means focusing on the development of skills and abilities now deemed an essential part of what is termed the “entrepreneurial mindset”. This in turn requires the adoption of teaching methodologies suitable for fostering those essential capabilities. Indeed, EE stretches beyond the acquisition of specific knowledge, encompassing efforts to make students active participants in their own learning, career path and life in general. This paper describes an EE training model defined within the European project “I can...I cannot...I go! Rev. 2”, funded by the Leonardo da Vinci Programme - Transfer of Innovation. It reports initial qualitative evaluation of the trial phase conducted with fourth-year students attending a technical school for tourism in Palermo.

Keywords

Educational Technology; IT; Entrepreneurship Education; Serious Game; Experiential Learning; Game Based Learning; Technology Enhanced Learning (TEL)

Full Text:

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DOI: http://dx.doi.org/10.17471/2499-4324/143

References


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Italian Journal of Educational Technology (IJET) | ISSN (print) 2532-4632 | ISSN (online) 2532-7720