Dyslexia: videogames as "rehabilitation" software


Abstract


Description of an experience that illustrates some of the educational intervention involving a disabled student with learning disabilities who show particular through dyslexic traits quite pronounced.

Keywords

Educational Technology; Technology Enhanced Learning (TEL); Educational Software; Information and Communication Technology (ICT);

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DOI: http://dx.doi.org/10.17471/2499-4324/706

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Italian Journal of Educational Technology (IJET) | ISSN (print) 2532-4632 | ISSN (online) 2532-7720