Column "Field experiences"

The "scientist game" for learning the scientific method at primary school


Abstract


This learning experience differs from conventional approaches to educational robotics in that, instead of programming a robot, children have to discover how the robot has been programmed, which they do by making hypotheses, designing experiments and evaluating their effectiveness.

Keywords

scientific method; learning; game; Field experience column; Educational Technology; Technology Enhanced Learning (TEL)

Full Text:

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DOI: http://dx.doi.org/10.17471/2499-4324/818

References


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Italian Journal of Educational Technology (IJET) | ISSN (print) 2532-4632 | ISSN (online) 2532-7720