CALL FOR PAPERS: Digital Games and Learning


Digital games are powerful tools, and there is great interest in harnessing their power for educational purposes. The use of video games for education is therefore spreading in schools, higher education and professional training. Moreover, learning also takes place when people play entertainment video games in their spare time, without any explicit educational purpose. In other words, games foster learning in informal contexts too.

Posted: 2017-12-21 More...

EXTENDED DEADLINE: Assessment and technology: the changing landscape

Extended Deadline: January 10th, 2018  
Posted: 2018-04-27 More...

CALL FOR PAPERS: Educational Technology


This is an open-ended call for papers for future general issues on Educational Technology. The journal accepts contributions on original ideas, practice and innovative models for technology enhanced learning in relation to educational contexts, contents and technologies of all kinds.

Posted: 2017-12-20 More...
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