Articles - General topics

Virtual storytelling. Methods and techniques of ‘audiovisual writing’ through virtual worlds


This paper describes a set of animation techniques and methods known as machinima that can be successfully applied in media education activities centered on audiovisual production through the story form. With machinima, immersive 3D worlds become a tool for building narrative worlds, theatres of a sort in which performances can be recorded as on a movie set. This is done through the computer and the Internet, without expensive equipment or the need to leave the classroom. The paper also presents the results of a pilot activity performed by a group of teachers in the Second Life virtual world. This was aimed at exploring the technical and methodological feasibility of machinima practices in the school context.


Educational Technology; Technology Enhanced Learning (TEL); Semantic Web and Learning; Media education; Media literacy; Videogames; Virtual worlds; Machinima;

Full Text:

PDF (Italiano)



Buckingham D. (2006). Media education. Alfabetizzazione, apprendimento e cultura contemporanea. Trento: Erickson.

Cuccu L., Sainati A. (1987). Il discorso del film. Visione, narrazione, enunciazone. Napoli: Edizioni Scientifiche Italiane. Jenkins H. (2007). Cultura convergente. Milano: Apogeo.

Jenkins H. (2008). Fan, blogger e videogamers. L’emergere delle culture partecipative nell’era digitale. Milano: Franco Angeli.

Jenkins H. (2009). Confronting the Challenges of Participatory Culture. Cambridge, Mass: MIT Press.

Lessig L. (2009). Remix: Making Art and Commerce Thrive in the Hybrid Economy. London: Bloomsbury Academic.

Marino P. (2004). 3D Game-Based Filmmaking: The Art of Machinima. Scottsdale: Paraglyph Press.

Ondrejka C. (2007). Education unleashed: participatory culture, education, and innovation in Second Life. In K. Salen (ed.). The Ecology of Games: Connecting Youth, Games, and Learning. Cambridge: The MIT Press, pp. 229 - 251.

Toffler A. (1990). La terza ondata. Milano: Sperling & Kupfer.

Woods C. (2001). Bridging the creative and the critical. L1 - Educational Studies in Language and Literature. 1 (1), pp. 55–72.

SITOGRAFIA (ultima consultazione 07/02/2012) – Il principale repository online di machinima. - Sito dell’Academy of Machinima Arts & Sciences, organizzazione no-profit a sostegno dello sviluppo e diffusione del machinima.

La scena del delitto - Scena parte del racconto creato nel contesto dalla sperimentazione “Virtual Storytelling”.

River flows in you - Machinima creato con il videogame “The Sims 3”.

The Dumb man - Machinima creato con la piattaforma immersive 3D “Second Life”.

The Freesound Project - database online collaborativo di suoni sotto licenza Creative Commons. http://

Article Metrics

Metrics Loading ...

Metrics powered by PLOS ALM


  • There are currently no refbacks.

Copyright (c) 2015 TD Tecnologie Didattiche

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Italian Journal of Educational Technology (IJET) | ISSN (print) 2532-4632 | ISSN (online) 2532-7720