Articles - Special Issue

Entrepreneurship education: matters for reflection


This contribution deals with Entrepreneurship Education (EE), a growing area of education that reaches beyond the strict confines of economics and business studies. Indeed, the fundamental aim of EE is to develop an entrepreneurially oriented mindset. While this does involve providing learners with specific business skills, it also means fostering general competencies such as self-confidence, creativity, communication and collaboration.
After briefly outlining the EE scene in Italy, the paper reports a field experience carried out in the framework of the European project called
eSG. It also offers some reflections about the suitability and effectiveness of activities based on innovative learning tools such as serious games and on non-traditional educational strategies like gamification.


Educational Technology; IT; Entrepreneurship Education; Entrepreneurials skill; Entrepreneurial mindset; Gamification; Serious Games; Technology Enhanced Learning (TEL)

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Baalsrud Hauge, J., Bellotti, F., Berta, R., Carvalho M. B, De Gloria, A., Lavagnino, E., Nadolski, R., Ott, M. (2013). Field assessment of Serious Games for Entrepreneurship in Higher Education. Journal of Convergence Information Technology, 8(13), 1-12. Retrieved from Papers/Field%20assessment%20of%20Serious%20Game s%20for%20Entrepreneurship%20in%20Higher%20Education. pdf

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Italian Journal of Educational Technology (IJET) | ISSN (print) 2532-4632 | ISSN (online) 2532-7720