Teaching movement with Boxer

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Andrea A. DiSessa


Description of a course on the mathematics of motion based on the premise that everyone involved - students, teachers and designers - should know a programmer and general computational medium, Boxer.

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diSessa, A. A. (1995). Designing Newton’s laws: Patterns of social and representational feedback in a learning task. In R.-J. Beun & M. Reiner (Eds.), Natural Dialog and Interactive Student Modeling.Heidlberg: Springer-Verlag.

diSessa, A. A., Hammer, D., Sherin, B. & Kolpakowski, T. (1991). Inventing graphing: Meta-representational expertise in children. Journal of Mathematical Behavior, 10(2), 117-160.

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Sherin, B., diSessa, A. A., & Hammer, (1993). Dynaturtle revisited: Learning physics via collaborative design of a computer model. I nteractive Learning Environments, 3(2), 91-118.