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Issue Title
 
Vol 6, No 3 (1998): TD15 - Learning and Telematics Encarta '99 Abstract  PDF (Italiano)
Nicoletta Pellegretti, Mauro Tavella
 
Vol 24, No 3 (2016): General Issue Automatic evaluation of partial solutions Abstract  PDF (Italiano)
Giuseppe Fiorentino, Giuliano Pacini
 
Vol 10, No 3 (2002): TD27 - Learning by Playing with Robots The robot factory Abstract  PDF (Italiano)
Augusto Chioccariello, Stefania Manca, Luigi Sarti
 
Vol 21, No 3 (2013): TD60 - General Issue On Educational Technology A constructivist approach for introducing the figurative language of poetry Abstract  PDF (Italiano)
Valentina Fonte
 
Vol 13, No 2 (2005): TD35 - Social Presence in Learning Communities "The 20 Commandments" Abstract  PDF (Italiano)
Luisa Bellone, Claudia Consigliere, Roberto Massetti, Simona Mazzotti, Monica Soracco, Anna Turchini
 
Vol 10, No 3 (2002): TD27 - Learning by Playing with Robots Beyond Black Boxes: bringing transparency and aesthetics back to scientific investigation Abstract  PDF (Italiano)
Robbie Berg, Michael Eisenberg, Mitchel Resnick
 
Vol 25, No 2 (2017): Computational thinking The cognitive value of computer science: the need for a methodical approach Abstract  PDF (Italiano)
Mario Fierli
 
Vol 9, No 1 (2001): TD22 - TED Conference Distance learning via internet Abstract  PDF (Italiano)
Maria Nerina Taverna
 
Vol 10, No 1 (2002): TD25 - Learning and Telematics The role of teachers on the online training platform run by INDIRE (BDP) Abstract  PDF (Italiano)
Raffaele Mazzella
 
Vol 10, No 1 (2002): TD25 - Learning and Telematics Building maps to search the web: the method Sewcom Abstract  PDF (Italiano)
Corrado Petrucco
 
Vol 10, No 3 (2002): TD27 - Learning by Playing with Robots Build and program robots Abstract  PDF (Italiano)
Barbara Caci, Maurizio Cardaci, Antonella D'Amico
 
Vol 13, No 2 (2005): TD35 - Social Presence in Learning Communities Identity positions and participation in online communities of practice Abstract  PDF (Italiano)
Maria Beatrice Ligorio, Paola Spadaro
 
Vol 13, No 2 (2005): TD35 - Social Presence in Learning Communities Software to analyze group interactions: Cyram NetMiner and Ucinet Abstract  PDF (Italiano)
Silvia Bertolasi, Elvis Mazzoni
 
Vol 10, No 2 (2002): TD26 - Argomenti vari A distance learning laboratory: free software, distance learning and cooperative work Abstract  PDF (Italiano)
Gennaro Zezza
 
Vol 9, No 2 (2001): TD23 - Argomenti vari + Dossier EUROPA - Dossier tic; disabled; learning disabilities; integration; Abstract  PDF (Italiano)
Massimo Faggioli
 
Vol 6, No 3 (1998): TD15 - Learning and Telematics The software for reading and writing difficulties (first part) Abstract  PDF (Italiano)
Michela Ott
 
Vol 24, No 3 (2016): General Issue the focus group: a dual tool for educational research and teacher training Abstract  PDF (Italiano)
Francesca Oddone, Andrea Maragliano
 
Vol 10, No 3 (2002): TD27 - Learning by Playing with Robots The robotics laboratory Abstract  PDF (Italiano)
Roberto Didoni
 
Vol 10, No 3 (2002): TD27 - Learning by Playing with Robots ToyBots. Raising robot to learn to govern an evolutionary process Abstract  PDF (Italiano)
Henrik H. Lund, Orazio Miglino, Luigi Pagliarini
 
Vol 9, No 3 (2001): TD24 - TD and Cognitive Science The simulations and history Abstract  PDF (Italiano)
Domenico Parisi
 
Vol 10, No 3 (2002): TD27 - Learning by Playing with Robots LEGO Robots Abstract  PDF (Italiano)
Augusto Chioccariello, Stefania Manca, Luigi Sarti
 
Vol 21, No 3 (2013): TD60 - General Issue On Educational Technology Powerpoint lessons: do students read or listen? Abstract  PDF (Italiano)
Elena Bortolotti, Gisella Paoletti, Francesca Zanon
 
Vol 21, No 3 (2013): TD60 - General Issue On Educational Technology Competencies, settings and processes in foreign language learning Abstract  PDF (Italiano)
Michael Pedrelli, Carmela Oliviero
 
Vol 13, No 2 (2005): TD35 - Social Presence in Learning Communities The measurement of social presence in an online learning environment Abstract  PDF (Italiano)
Chih-Hsiung Tu
 
Vol 10, No 3 (2002): TD27 - Learning by Playing with Robots Programmable gaming environments for four year olds Abstract  PDF (Italiano)
Edith K. Ackermann
 
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