The use of QR Code as a learning technology: an exploratory study

Main Article Content

Stefano Besana

Abstract

This paper discusses a pilot study on the potential benefits of QR (Quick Response) Codes as a tool for facilitating and enhancing learning processes. An analysis is given of the strengths and added value of QR technologies applied to museum visits, with precautions regarding the design of learning environments like the one presented. Some possible future scenarios are identified for implementing these technologies in contexts more strictly related to teaching and education.

Article Details

Section
Articles - Special Issue

References

Antonietti A., Cantoia M. (2001). Il computer per imparare. Trento: Erickson.

Anastassova M., Burkhardt J.M. (2009). Automotive technicians’ training as a community-of-practice: Implications of an augmented reality teaching aid. Applied Ergonomics. 40: pp. 713-721.

Fogg B.J. (2005). Tecnologia della Persuasione. Un’introduzione alla captologia, la disciplina che studia l’uso dei computer per influenzare idee e comportamenti. Milano: Apogeo.

Klopfer E. (2008). Augmented Learning. Research and Design of Mobile Educational Games. Cambridge: MIT Press.

Kolb D. (1984). Experiential Learning: Experience As the Source of Learning and Development. Englewood Cliffs: Prentice-Hall Inc.

Kukulska-Hume A. (2008). La Mobile Usability nei contesti educativi: cosa abbiamo imparato? Le lezioni apprese in esperienze di uso delle tecnologie Mobile. Tecnologie Didattiche, 44, pp. 22-33.

Mayer R.E. (2001). Multimedia Learning. New York: Cambridge University Press.

Mayer R.E. (a cura di) (2005). The Cambridge handbook of multimedia learning. New York: Cambridge Press.

Norman D.A. (1990). La caffettiera del masochista: psicopatologia degli oggetti quotidiani. Firenze: Giunti.

Norman D.A. (2008). Il futuro del design. Milano: Apogeo.

Reggio P. (2003). L’esperienza che educa. Strategie d’intervento con gli adulti nel sociale. Milano: Unicopli.

Riva G. (2008). Psicologia dei nuovi media. Bologna: Il Mulino.

Rouillard J., Laroussi M. (2008). PerZoovasive: contextual pervasive QR Codes as tool to provide an adaptive learning support. CSTST 2008, URL: http://sist-ticer.net/IMG/pdf/rouillard_laroussi_caml08_V70 _APRES_REVIEWS.pdf (ultima consultazione 18.9.2010).

Saravani S.J., Clayton J. (2009). A conceptual model for the educational deployment of QR Codes. Same places, different spaces. Proceedings ascilite Auckland 2009, pp. 919-922, URL: http://researcharchive.wintec.ac.nz/676/1/saravani.pdf (ultima consultazione 15.09.2010).

Seta L., Taibi D., Gentile M., Fulantelli G., Arrigo M., Di Giuseppe O. (2008). Design e valutazione di un’esperienza di Mobile Learning. Strumenti per l’analisi e la valutazione di ambienti didattici basati sul Mobile Learning. Tecnologie Didattiche, 44, pp. 44-56.

Walsh A. (2010). QR Code – using mobile phones to deliver library instruction and help at the point of need. Journal of information literacy, 4(1), pp. 55-64, URL: http://ojs.lboro.ac.uk/ojs/index.php/JIL/article/view/LLC-V4-I1-2010-1/1450 (ultima consultazione 18.09.2010).