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Vol. 31 No. 3 (2023): General Issue
Published:
2024-05-07
Full Issue
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Editorial
Editorial issue 3 (2023)
Francesca Pozzi
5
pdf
Articles - General topics
Teachers’ perceptions of implementing Digital Game-Based Learning in the classroom: A convergent mixed method study
Min Lun Wu
7-20
pdf
Gamification in higher education. A systematic literature review
Federica Pelizzari
21-43
pdf
The effect of peer assessment on translation performance among EFL students at various achievement levels
Lan Li, Na Zhao, Fei Gao
45-58
pdf
Inclusive science communication: Tools from the natural sounds
Salvatore Bondì, Serena Ferraro, Girolama Biondo, Tiziana Masullo, Marco Torri, Antonino Adamo, Marianna Musco, Carmelo Bennici, Vito Pipitone, Riccardo Santolini, Angela Cuttitta
59-69
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Critical digital literacy and active citizenship at school: The experience of the Scientix Ambassadors
Francesco Maiorana, Stefania Altieri, Angela Colli, Mirko Labri, Lidia Nazzaro, Marina Porta, Alice Severi, Giusy Cristaldi
71-79
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