Entrepreneurship education: matters for reflection
Main Article Content
Abstract
This contribution deals with Entrepreneurship Education (EE), a growing area of education that reaches beyond the strict confines of economics and business studies. Indeed, the fundamental aim of EE is to develop an entrepreneurially oriented mindset. While this does involve providing learners with specific business skills, it also means fostering general competencies such as self-confidence, creativity, communication and collaboration.
After briefly outlining the EE scene in Italy, the paper reports a field experience carried out in the framework of the European project called
eSG. It also offers some reflections about the suitability and effectiveness of activities based on innovative learning tools such as serious games and on non-traditional educational strategies like gamification.
After briefly outlining the EE scene in Italy, the paper reports a field experience carried out in the framework of the European project called
eSG. It also offers some reflections about the suitability and effectiveness of activities based on innovative learning tools such as serious games and on non-traditional educational strategies like gamification.
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Articles - Special Issue
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References
Baalsrud Hauge, J., Bellotti, F., Berta, R., Carvalho M. B, De Gloria, A., Lavagnino, E., Nadolski, R., Ott, M. (2013). Field assessment of Serious Games for Entrepreneurship in Higher Education. Journal of Convergence Information Technology, 8(13), 1-12. Retrieved from http://nameserver.itd.ge.cnr.it/download/ Papers/Field%20assessment%20of%20Serious%20Game s%20for%20Entrepreneurship%20in%20Higher%20Education. pdf
Bellotti, F., Berta, R., De Gloria, A., Lavagnino, E., Antonaci, A., Dagnino, F. M., & Ott, M. (2013, July). A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students. In Advanced Learning Technologies (ICALT), 2013 IEEE 13th International Conference on Advanced Technology (pp. 31-32). IEEE. DOI 10.1109/ICALT.2013.1.
Bellotti F., Berta R., De Gloria A., Lavagnino E., Dagnino F., Ott M., Romero M., Usart M., Mayer I. S. (2012). Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games. Procedia Computer Science, 15, 174-186. doi.org/10.1016/j.procs.2012.10.069
Bottino, R. M., Earp, J., Olimpo, G., Ott, M., Pozzi, F., & Tavella, M. (2008). Supporting the design of pilot learning activities with the Pedagogical Plan Manager. In Learning to live in the knowledge society (pp. 37-44). M. Kendall & B.Samways Boston, Ma: Springer US.
EC. (2008). Entrepreneurship in higher education, especially within non-business studies . Retrieved from http://ec.europa.eu/enterprise/policies/sme /files/support_measures/training_education/entr_highed_ en.pdf
Entrepreneurship Unit of the Directorate-General for Enterprise and Industry of the European Commission. (2012). Effects and impact of entrepreneurship programmes in higher education. Enterprise and Industry. Brussels. Retrieved from http://ec.europa.eu/enterprise/newsroom /cf/_getdocument.cfm?doc_id=7428
Heinonen, J., & Poikkijoki, S. A. (2006). An entrepreneurial-directed approach to entrepreneurship education: mission impossible?. Journal of Management Development, 25(1), 80-94.
Smith, W. L., Schallenkamp, K., & Eichholz, D. E. (2007). Entrepreneurial skills assessment: an exploratory study. International Journal of Management and Enterprise Development, 4(2), 179-201.
Bellotti, F., Berta, R., De Gloria, A., Lavagnino, E., Antonaci, A., Dagnino, F. M., & Ott, M. (2013, July). A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students. In Advanced Learning Technologies (ICALT), 2013 IEEE 13th International Conference on Advanced Technology (pp. 31-32). IEEE. DOI 10.1109/ICALT.2013.1.
Bellotti F., Berta R., De Gloria A., Lavagnino E., Dagnino F., Ott M., Romero M., Usart M., Mayer I. S. (2012). Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games. Procedia Computer Science, 15, 174-186. doi.org/10.1016/j.procs.2012.10.069
Bottino, R. M., Earp, J., Olimpo, G., Ott, M., Pozzi, F., & Tavella, M. (2008). Supporting the design of pilot learning activities with the Pedagogical Plan Manager. In Learning to live in the knowledge society (pp. 37-44). M. Kendall & B.Samways Boston, Ma: Springer US.
EC. (2008). Entrepreneurship in higher education, especially within non-business studies . Retrieved from http://ec.europa.eu/enterprise/policies/sme /files/support_measures/training_education/entr_highed_ en.pdf
Entrepreneurship Unit of the Directorate-General for Enterprise and Industry of the European Commission. (2012). Effects and impact of entrepreneurship programmes in higher education. Enterprise and Industry. Brussels. Retrieved from http://ec.europa.eu/enterprise/newsroom /cf/_getdocument.cfm?doc_id=7428
Heinonen, J., & Poikkijoki, S. A. (2006). An entrepreneurial-directed approach to entrepreneurship education: mission impossible?. Journal of Management Development, 25(1), 80-94.
Smith, W. L., Schallenkamp, K., & Eichholz, D. E. (2007). Entrepreneurial skills assessment: an exploratory study. International Journal of Management and Enterprise Development, 4(2), 179-201.