Rappresentazione delle culture preromane dell'Europa occidentale nei videogiochi
Contenuto principale dell'articolo
Abstract
Questo articolo esamina la rappresentazione delle culture preromane in un elenco esaustivo di 34 videogiochi. L’analisi si concentra sulle modalità con le quali sono stati rappresentati celti, iberi, lusitani e britanni, e prende in esame tanto gli elementi grafici quanto quelli ludici, analizzandoli in quanto marcatori culturali. Da questo studio risulta che la rappresentazione di tali culture è più incline a delle esigenze narrative contemporanee e a degli stereotipi stratificati nel corso degli ultimi secoli, piuttosto che ad una veridicità storica. Inoltre, il livello di accuratezza filologica con la quale è rappresentato il contesto romano non viene eguagliato da quello con cui sono presentate le culture preromane, facendole apparire meno complesse ed evolute. Inoltre, la prominenza, in gioco, della tematica militare rafforza l’idea di una contrapposizione fra società ‘barbare’ e società civilizzate. In conclusione, si analizzano le posture culturali degli sviluppatori di videogiochi e si esorta ad un maggiore impegno critico nei confronti della verità storica.
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