Realtà aumentata e funzioni mnestiche: uno studio sperimentale nella scuola primaria

Contenuto principale dell'articolo

Luna Lembo
Elèna Cipollone
Francesco Peluso Cassese

Abstract

Il progetto di ricerca esplora l’integrazione della realtà aumentata (AR) nella didattica per migliorare l’apprendimento degli studenti. Precedenti ricerche condotte in contesti universitari hanno evidenziato l’efficacia dell’AR nel supportare la comprensione dei contenuti. Questo studio si propone di verificare se tali benefici siano osservabili anche nella scuola primaria, concentrandosi in particolare sul potenziamento di alcune funzioni mnemoniche. L’intervento, della durata di sei mesi, è stato implementato in una classe terza della scuola primaria, dove la realtà aumentata è stata integrata nelle lezioni di storia. I risultati indicano un miglioramento significativo nell’acquisizione dei contenuti (H1), nonché nella memoria visuo-spaziale (H2) e semantica (H3). Gli effetti più marcati si registrano nelle componenti mnemoniche, suggerendo che l’AR possa favorire processi cognitivi legati alla codifica e al recupero delle informazioni, anche in età evolutiva. Sebbene non sia formalmente configurato come un training cognitivo, l’intervento mostra un potenziale rilevante per il supporto allo sviluppo delle abilità di memoria nei bambini. Saranno necessari studi futuri per esplorare ulteriormente queste implicazioni in contesti educativi differenti.

Dettagli dell'articolo

Sezione

Articoli - Numero speciale

Riferimenti bibliografici

Aljawarneh, S. A. (2020). Reviewing and exploring innovative ubiquitous learning tools in higher education. Journal of Computing in Higher Education, 32(1), 57-73. https://doi.org/10.1007/s12528-019-09207-0

Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002

Altmeyer, K., Kapp, S., Thees, M., Malone, S., Kuhn, J., & Brünken, R. (2020). The use of augmented reality to foster conceptual knowledge acquisition in STEM laboratory courses—Theoretical background and empirical results. British Journal of Educational Technology, 51(3), 611–628. https://bera-journals.onlinelibrary.wiley.com/doi/10.1111/bjet.12900

Billinghurst, M., & Dünser, A. (2012). Augmented reality in the classroom. Computer, 45(7), 56–63. https://doi.org/10.1109/MC.2012.111

Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 32–42. https://doi.org/10.3102/0013189X01800103

Buchner, J., Buntins, K., & Kerres, M. (2022). The impact of augmented reality on cognitive load and performance: A systematic review. Journal of Computer Assisted Learning, 38(1), 285–303. https://doi.org/10.1111/jcal.12617

Cárdenas-Robledo, L. A., & Peña-Ayala, A. (2018). Ubiquitous learning: A systematic review. Telematics and Informatics, 35(5), 1097–1132. https://doi.org/10.1016/j.tele.2018.01.009

Cino, L. (2017). Realtà aumentata nell’aula di lettere. Bricks, 7(1), 51–57.

Cipollone, E., Lembo, L., Oliva, P., & Cassese, F. P. (2024). Augmented didactic: The potential of gesture in mobile learning to enhance learning. In G. Casalino et al. (Eds.), Higher education learning methodologies and technologies online (HELMeTO 2023) (Communications in Computer and Information Science, Vol. 2076). Springer. https://doi.org/10.1007/978-3-031-67351-1_11

Dede, C. (2009). Immersive interfaces for engagement and learning. Science, 323(5910), 66–69. https://doi.org/10.1126/science.1167311

Di Martino, V., & Longo, L. (2019). Augmented reality to promote inclusive learning. Form@ re-Open Journal per la Formazione in Rete, 19(1), 179–194. https://doi.org/10.13128/formare-24763

Diegmann, P., Schmidt-Kraepelin, M., Van den Eynden, S., & Basten, D. (2015). Benefits of Augmented Reality in Educational Environments - A Systematic Literature Review. In Wirtschaftsinformatik Proceedings 2015/103 (pp. 1542-1556). http://aisel.aisnet.org/wi2015/103

Filomia, M. (2019). Augmented reality and textbooks: systematic review. Form@ re-Open Journal per la Formazione in Rete, 19(1), 165-178. https://doi.org/10.13128/formare-24757

Gomez Paloma, F. (2017). Embodied cognition as integrative background between neuroscience and education science. In Embodied Cognition. Theory and Applications in Education Science (pp. 7-30). Nova.

Garzón, J., & Acevedo, J. (2019). Meta-analysis of the impact of Augmented Reality on students’ learning gains. Educational Research Review, 27, 244–260. https://doi.org/10.1016/j.edurev.2019.04.001

Han, K., Park, K., Choi, K. H., & Lee, J. (2021). Mobile augmented reality serious game for improving old adults’ working memory. Applied Sciences, 11(17), 7843. https://doi.org/10.3390/app11177843

Hwang, G. J., Tsai, C. C., Chu, H. C., Kinshuk, K., & Chen, C. Y. (2012). A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park. Australasian Journal of Educational Technology, 28(5), 931-947. https://doi.org/10.14742/ajet.825

Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002

İbili, E. (2019). Effect of augmented reality environments on cognitive load: pedagogical effect, instructional design, motivation and interaction interfaces. International Journal of Progressive Education, 15(5), 42–57.

Jang, J., Ko, Y., Shin, W. S., & Han, I. (2021). Augmented reality and virtual reality for learning: An examination using an extended technology acceptance model. IEEE Access, 9, 6798-6809. https://doi.org/10.1109/ACCESS.2020.3048708

Juan, M. C., Mendez-Lopez, M., Perez-Hernandez, E., & Albiol-Perez, S. (2014). Augmented reality for the assessment of children's spatial memory in real settings. PLOS ONE, 9(12), e113751. https://doi.org/10.1371/journal.pone.0113751

Larchen Costuchen, A., Darling, S., & Uytman, C. (2021). Augmented reality and visuospatial bootstrapping for second-language vocabulary recall. Innovation in Language Learning and Teaching, 15(4), 352–363. https://doi.org/10.1080/17501229.2020.1806848

Lembo, L., Cipollone, E., Morsanuto, S., & Cassese, F. P. (2024). Augmented Didactic: Interacting with 3D Models to Enhance the Memory Systems. In International Conference on Immersive Learning (pp. 49-64). Springer Nature. https://doi.org/10.1007/978-3-031-80475-5_4

Lim, K. Y., & Lim, R. (2020). Semiotics, memory and augmented reality: History education with learner‐generated augmentation. British Journal of Educational Technology, 51(3), 673–691. https://doi.org/10.1111/bjet.12904

Niewint, J., Mori, S., Naldini, M., Benassi A., & Guasti, L. (2019). IDeAL: A methodology for constructing artefacts and promoting transversal skills in the classroom. Form@re - Open Journal Per La Formazione in Rete, 19(1), 117-132. https://doi.org/10.13128/formare-24988

Nino, T. (2023). Constructivism as a theory of learning (foundations and significance). In Basics of Learning the Latest Theories and Methods, 228-232.

Panciroli, C., & Macauda, A. (2018). Educazione al patrimonio e realtà aumentata: quali prospettive. Giornale Italiano della Ricerca Educativa, 11(20), 47-62.

Piaget, J., & Inhelder, B. (2008). The psychology of the child. Basic Books.

Ponce, D., Mendez-Lopez, M., Lluch, J., & Juan, M. C. (2024). Extended reality to assess short-term spatial memory- A comparative study of mixed reality, augmented reality, and virtual reality. Sensors, 24(24), 7938. https://doi.org/10.3390/s24247938

Radu, I. (2014). Augmented reality in education: A meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1533–1543. https://doi.org/10.1007/s00779-013-0747-y

Rosello, O., Exposito, M., & Maes, P. (2016). NeverMind: Using augmented reality for memorization. In Adjunct proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology (UIST ’16 Adjunct) (pp. 215–216). Association for Computing Machinery. https://doi.org/10.1145/2984751.298477

Shapiro, L., & Stolz, S. A. (2019). Embodied cognition and its significance for education. Theory and Research in Education, 17(1), 19-39. https://doi.org/10.1177/147787851882214

Singh, G., Mantri, A., Sharma, O., Dutta, R., & Kaur, R. (2019). Evaluating the impact of the augmented reality learning environment on electronics laboratory skills of engineering students. Computer Applications in Engineering Education, 27(6), 1361-1375. https://doi.org/10.1002/cae.22156

Squires, D. R. (2017). Working Memory & Augmented Reality's Trajectory: A Literature Review of AR in Education, Online Learning, Workforce Training, and Working Memory Research. Journal of Educational Technology, 14(3), 55-63.

Tomassoni, R. (2021). The instrumental function of “augmented reality” in the processes of representation, transmission and construction of knowledge. MeTis. Mondi educativi. Temi, indagini, suggestioni, 11(1).

Vygotsky, L. S. (1978). Mind in society. The development of higher psychological processes. Harvard University Press.

Wilson, M. (2002). Six views of embodied cognition. Psychonomic Bulletin & Review, 9(4), 625–636. https://doi.org/10.3758/BF03196322