Ambienti di gioco programmabili: cos'è possibile per un bambino di quattro anni?

Contenuto principale dell'articolo

Edith K. Ackermann

Abstract

Apprendere a programmare alla scuola dell'infanzia? Perche'? Che cosa ci puo' essere di interessante in questo per un bambino? Che cosa si puo' imparare? Questo articolo e' rivolto ai ricercatori, ai progettisti, agli educatori e ai genitori; tutti questi hanno buone ragioni per interrogarsi.

Dettagli dell'articolo

Sezione
Articoli - Numero speciale

Riferimenti bibliografici

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