EDITORIAL. DIGITAL GAMES AND LEARNING

Main Article Content

Francesca Maria Dagnino
Marcello Passarelli
Carlo Perrotta
Donatella Persico

Abstract

This special issue aims to increase the body of knowledge and evidence concerning the learning potential of video games and gamification, as well as the problems associated with educational uses of games (Persico, Passarelli, Dagnino, Manganello, Earp, & Pozzi, 2019). The selection of papers presented here has been informed by this overarching aim. At the same time, we hope that educators planning to employ games in their classes will find that they provide inspiring examples of educational uses of games. Since designing appropriate and pedagogically sound game-based learning interventions is a difficult endeavour, we do hope that the following articles will contribute to dissipate the fog that often envelops design principles for Game-Based Learning.

Article Details

Section
Editorial
Author Biography

Donatella Persico, Institute of Educational Technology - CNR, Genova

Dr. Donatella Persico is senior reseracher at ITD-CNR and editor of TD Tecnologie Didattiche from 2009.

References

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