The "scientist game" for learning the scientific method at primary school

Main Article Content

Edoardo Datteri
Gilda Bozzi
Luisa Zecca

Abstract

This learning experience differs from conventional approaches to educational robotics in that, instead of programming a robot, children have to discover how the robot has been programmed, which they do by making hypotheses, designing experiments and evaluating their effectiveness.

Article Details

Section
Column "Field experiences"

References

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