Il "gioco dello scienziato" per l'apprendimento del metodo scientifico nella scuola primaria

Contenuto principale dell'articolo

Edoardo Datteri
Gilda Bozzi
Luisa Zecca

Abstract

Un’esperienza di robotica educativa capovolta rispetto all’approccio più frequente: i bambini non programmano un robot, ma devono scoprire come è stato programmato, formulando ipotesi, ideando esperimenti e valutandone l’efficacia.

Dettagli dell'articolo

Sezione
Rubrica "Esperienze"

Riferimenti bibliografici

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