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Vol. 33 No. 1 (2025): General Issue
Published:
2025-08-08
Full Issue
Full Issue
Letter to readers
Letter to readers
Francesca Gorini
5-6
Editorial
Editorial. Board and video games in education: Challenges and opportunities
Marcello Passarelli, Massimiliano Andreoletti, Liliana Silva, Sylvester Arnab
7-11
PDF
DOI:
https://doi.org/10.17471/2499-4324/1502
Articles - Special Issue
Cosmo Hunters - a card game for middle-school (K12) Astronomy Education
Rachele Toniolo, Giannandrea Inchingolo, Alessandra Zanazzi, Silvia Casu
13-30
PDF
DOI:
https://doi.org/10.17471/2499-4324/1374
Exploring gender dynamics in gamified physics learning – investigating gamification's impact on engagement and learning across genders
Katharina Richter, Michael Kickmeier-Rust
87-103
PDF
DOI:
https://doi.org/10.17471/2499-4324/1378
Crafting knowledge block by block: A systematic review on the educational potential of Minecraft in schools
Nadia Di Leo, Luigi Traetta
67-85
PDF
DOI:
https://doi.org/10.17471/2499-4324/1379
Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions
Silvia Della Rocca, Antea Scrocco, Chiara Pecini, Clara Bombonato, Christian Tarchi
49-65
PDF
DOI:
https://doi.org/10.17471/2499-4324/1381
“Social Media Puppeteers”, “Social Media Fake News” and “Data Defenders”: Games and video games to promote youngsters’ information and media literacy
Alessandra Carenzio, Stefano Pasta, Ruth Sofia Contreras-Espinosa, Jose Luis Eguia-Gomez, Oksana Tymoshchuk, Maria Joao Antunes, Ana Passos, Frederico Proença
31-47
PDF
DOI:
https://doi.org/10.17471/2499-4324/1391
Biofeedback games in education: A review with implications for teacher training
Savannah Olivia Mercer, Giorgia Rita De Franches
105-120
PDF
DOI:
https://doi.org/10.17471/2499-4324/1395