Crafting knowledge block by block: a systematic review on the educational potential of Minecraft in schools

Main Article Content

Nadia Di Leo
Luigi Traetta

Abstract

The integration of digital technologies in education has led to innovative pedagogical approaches, with the videogame Minecraft emerging as a versatile platform for game-based learning. This systematic review examines recent literature on Minecraft’s educational applications in formal classroom settings. The study aims to evaluate Minecraft’s integration into school curricula, exploring its benefits, challenges, and effective implementation strategies. A qualitative synthesis of 18 peer-reviewed articles published between 2019 and 2024 was conducted, covering diverse educational contexts from kindergarten to secondary schools across various subjects. Findings indicate that Minecraft-based interventions can enhance spatial thinking, foster creativity, improve engagement, and support the teaching of abstract concepts. However, successful implementation requires careful consideration of curriculum alignment, assessment methodologies, and teacher training.

Article Details

Section
Articles - Special Issue
Author Biographies

Nadia Di Leo, University of Foggia

Nadia Di Leo is a PhD student in Education, Development, and Learning Sciences at the University of Foggia, where she collaborates with the Chair of Special Education.

 

Luigi Traetta, University of Foggia

Luigi Traetta is an associate professor of Special Education and Didactics at the Department of Humanities at the University of Foggia. Director of the TFA, he focuses on technology applied to disability and teacher training.

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