Costruire il sapere un blocco alla volta: una revisione sistematica sul potenziale educativo di Minecraft nelle scuole

Contenuto principale dell'articolo

Nadia Di Leo
Luigi Traetta

Abstract

Sommario L’integrazione delle tecnologie digitali nell’istruzione ha portato ad approcci pedagogici innovativi e il videogioco Minecraft è emerso come una piattaforma versatile per il game-based learning. Questa revisione sistematica esamina la letteratura recente sulle applicazioni educative di Minecraft in ambienti scolastici formali. Lo studio mira a valutare l’integrazione di Minecraft nei programmi scolastici, esplorandone i benefici, le sfide e le strategie di implementazione efficaci. È stata condotta una sintesi qualitativa di 18 articoli peer-reviewed pubblicati tra il 2019 e il 2024, che coprono diversi contesti educativi, dalla scuola dell’infanzia alla scuola secondaria di secondo grado, in varie discipline. I risultati indicano che gli interventi basati su Minecraft possono migliorare il pensiero spaziale, favorire la creatività, migliorare il coinvolgimento e rappresentare un valido strumento per l’insegnamento di concetti astratti. Tuttavia, un’implementazione di successo richiede un’attenta considerazione dell’allineamento del curriculum, delle metodologie di valutazione e della formazione degli insegnanti.

Dettagli dell'articolo

Sezione
Articoli - Numero speciale
Biografie autore

Nadia Di Leo, Università di Foggia

Nadia Di Leo è dottoranda di ricerca in Scienze della formazione, dello sviluppo e dell'apprendimento presso l'Università di Foggia, dove collabora con la cattedra di Pedagogia Speciale.

Luigi Traetta, Università di Foggia

Luigi Traetta è professore associato di Pedagogia e didattica speciale presso il Dipartimento di Studi Umanistici dell'Università di Foggia. Direttore del TFA Sostegno, si occupa di tecnologia applicata alla disabilità e di formazione docenti.

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