UN VIDEOGIOCO PER L’EDUCAZIONE ALLA MORTE RIVOLTO AGLI ADOLESCENTI

Contenuto principale dell'articolo

Viola Nicolucci

Abstract

E’ il significato a rendere le storie avvincenti; e ciò che dà significato alle storie è spesso la morte. Tuttavia, anche se la morte è onnipresente sui media, tendiamo ad adottare un atteggiamento di diniego emotivo nella vita personale. La morte sembra scatenare molta ansia negli adolescenti. Considerando che i videogiochi sono un medium popolare tra i teenagers, potremmo adottarli come strumento negli interventi di educazione alla morte? La morte è presente in molti videogiochi come meccanica o elemento della narrativa. “A Mortician’s Tale” risalta tra gli altri perché è un video game basato sulla storia, con approccio positivo verso la morte, che incoraggia i giocatori ad affrontare le proprie paure della morte al fine di ridimensionarle.

Dettagli dell'articolo

Sezione
Rubrica "Strumenti"

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