Esplorare le dinamiche di genere nell'apprendimento della fisica attraverso il gioco - indagare l'impatto della gamification sull'impegno e l'apprendimento tra i generi

Contenuto principale dell'articolo

Katharina Richter
Michael Kickmeier-Rust

Abstract

Questo studio esamina gli effetti della gamification sul coinvolgimento, la motivazione e i risultati dell'apprendimento degli studenti nella Basketball Physics Challenge, un gioco educativo basato sulla fisica. Venti studenti di scuola secondaria (di età compresa tra i 15 e i 18 anni) hanno partecipato a uno studio incrociato, sperimentando sia la versione gamificata che quella non gamificata del gioco. I risultati non hanno rivelato differenze significative tra i sessi per quanto riguarda la motivazione o le prestazioni. Tuttavia, le studentesse hanno mostrato un calo della motivazione dopo il passaggio alla condizione gamificata, mentre gli studenti maschi hanno mostrato un leggero aumento. Le metriche delle prestazioni hanno indicato che i maschi hanno inizialmente ottenuto punteggi più alti nella condizione gamificata, mentre le femmine hanno dimostrato un maggiore impegno, che è diminuito nel tempo. Un'ANOVA multivariata ha identificato effetti significativi del genere sulle prestazioni. Questi risultati suggeriscono che la gamification può migliorare le prestazioni degli studenti maschi, mentre per sostenere l'impegno delle donne possono essere necessarie strategie di adattamento. Lo studio evidenzia la necessità di approcci specifici per genere nelle tecnologie educative gamificate e suggerisce ulteriori ricerche con campioni più ampi e diversificati per comprendere meglio l'impatto della gamificazione sui risultati dell'apprendimento.

Dettagli dell'articolo

Sezione
Articoli - Numero speciale

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