Musei per tutti: prospettive di Pedagogia Speciale per l’inclusione

Contenuto principale dell'articolo

Noemi Del Bianco
Lucia Borsini
Karrie A. Shogren
Catia Giaconi

Abstract

L’accessibilità al patrimonio culturale rappresenta un diritto fondamentale per l’inclusione sociale (ONU, 2006), diventando il principio chiave per eliminare le barriere e garantire una fruizione inclusiva delle esperienze culturali. In questa cornice, verrà discusso come le tecnologie digitali, quali la Realtà Aumentata (AR), la Realtà Virtuale (VR) e l’Intelligenza Artificiale (AI), offrano soluzioni innovative per soddisfare le esigenze specifiche delle persone con disabilità, facilitando l’accesso e arricchendo l’esperienza dei visitatori. Nello specifico, il presente lavoro illustra un progetto intrapreso dal gruppo di ricerca di Pedagogia Speciale dell’Università di Macerata, per migliorare l’inclusività degli ambienti museali per le persone con disabilità intellettiva e Disturbo dello Spettro Autistico attraverso l’uso di tecnologie digitali. I risultati evidenziano come l’uso combinato di AR, VR e AI favorisca la partecipazione culturale e migliori il benessere delle persone con disabilità, rafforzando il ruolo dei musei come spazi inclusivi per l’apprendimento e il coinvolgimento.

Dettagli dell'articolo

Sezione

Articoli - Numero speciale

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