Il progetto C95 e l’uso di tecnologie mobili per la formazione

Contenuto principale dell'articolo

Nadia Catenazzi
Lorenzo Sommaruga
Kylene De Angelis
Giulio Gabbianelli

Abstract

L’articolo descrive l’esperienza d’uso di tecnologie mobili interattive nella formazione degli autotrasportatori all’interno del progetto ERASMUS+ C95 Challenge

Dettagli dell'articolo

Sezione
Rubrica "Progetti"

Riferimenti bibliografici

Bonaiuti, G., & Bruni, F. (2014). Instructional design e game-based learning, Form@re. Open Journal per la formazione in rete, 3(14), 1-5.

Catenazzi, N., & Sommaruga, L. (2013). Mobile Learning and Augmented Reality: New Learning Opportunities. In Social Media: Challenges and Opportunities for Education in Modern Society, 1(1), 9-13. Vilnius, Lituania: Mykolas Romeris University Publishing. Retrieved from http://www.mruni.eu/mru_lt_dokumentai/ humanitariniu_mokslu_institutas/Social_ Media.pdf

Cattaneo, A. A. P., Nguyen, A.T., & Aprea, C. (2016). Teaching and Learning with Hypervideo in Vocational Education and Training. Journal of Educational Multimedia and Hypermedia, 25(1), 5-35.

Giannakos, M., Chorianopoulos, K., Ronchetti, M., Szegedi, P., & Teasley, S. (2014). Video- Based Learning and Open Online Courses. International Journal of Emerging Technologies in Learning, 9(1), 4-7.

Greenberg, A. D., & Zanetis, J. (2012). The Impact of Broadcast and Streaming Video in Education. Report commissioned by Cisco Systems Inc. to Wainhouse Research, LLC. Retrieved from http://www.cisco.com/web/ strategy/docs/education/ciscovideowp.pdf