Published: 2022-01-28

Editorial. Board and video games in education: Challenges and opportunities

Marcello Passarelli, Massimiliano Andreoletti, Liliana Silva, Sylvester Arnab
DOI: https://doi.org/10.17471/2499-4324/1502
DOI: https://doi.org/10.17471/2499-4324/1397
DOI: https://doi.org/10.17471/2499-4324/1428
DOI: https://doi.org/10.17471/2499-4324/1442
DOI: https://doi.org/10.17471/2499-4324/1443
DOI: https://doi.org/10.17471/2499-4324/1454

Cosmo Hunters - a card game for middle-school (K12) Astronomy Education

Rachele Toniolo, Giannandrea Inchingolo, Alessandra Zanazzi, Silvia Casu
DOI: https://doi.org/10.17471/2499-4324/1374
DOI: https://doi.org/10.17471/2499-4324/1378
DOI: https://doi.org/10.17471/2499-4324/1379

Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions

Silvia Della Rocca, Antea Scrocco, Chiara Pecini, Christian Tarchi, Clara Bombonato
DOI: https://doi.org/10.17471/2499-4324/1381

“Social Media Puppeteers”, “Social Media Fake News” and “Data Defenders”: games and video games to promote youngsters’ information and media literacy

Alessandra Carenzio, Stefano Pasta, Ruth Sofia Contreras-Espinosa, Jose Luis Eguia-Gomez, Oksana Tymoshchuk, Maria Joao Antunes, Ana Passos, Frederico Proença
DOI: https://doi.org/10.17471/2499-4324/1391
DOI: https://doi.org/10.17471/2499-4324/1395