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By Author
Search Results
Children and computers: how to change the way you play and learn
Silvia Dini, Lucia Ferlino
31
The Laboratory of General Education and Evaluation System of the Catholic University SSIS
Paolo Ardizzone, Lorena Pippolo
48
Trainers and trainees stories...
Cristina Cocilovo, Maria Teresa Cupaiolo, Luigi Macchi, Fabio Mantegazza, Alessandro Rivella, Ivana Sacchi
33
Software for the development of logical strategic thinking
Mauro Tavella
62
Self-regulated learning and educational technology
Tania Giannetti
49
LabTD: a laboratory for educational technology for teachers
Maria Ferraris
4
Design and manage e-learning courses modeled on Learner Centered
Vincenza Benigno
16
The ELTP project: from multiple choice test to individualized learning paths
Pietro Di Martino, Giuseppe Fiorentino, Rosetta Zan
163-169
Networked Alcesti
Vittorio Midoro, Anna Giulia Chiatti, Francesca Pozzi
191-198
Powerpoint lessons: do students read or listen?
Elena Bortolotti, Gisella Paoletti, Francesca Zanon
161-167
Monitoring behaviour at school and in the family: the WHAAM application
Gianluca Merlo, Giuseppe Chiazzese, Onofrio Di Giuseppe, Dimitris Spachos
47-51
Rethinking training in multimedia
Roberto Maragliano
18
Quality in distance education
Guglielmo Trentin
10
New technology and curriculum innovation
Paola Domingo
33
ToyBots. Raising robot to learn to govern an evolutionary process
Henrik H. Lund, Orazio Miglino, Luigi Pagliarini
41
The aesthetic component in teaching communication
Valeria Biasi, Paolo Bonaiuto, Pierluigi Cordellieri
4
Accessibility: only a technical problem?
Vincenza Benigno, Valeria Candiani, Giovanni Caruso, Mauro Tavella
50
Wikis in the organization and evaluation of c-learning
Guglielmo Trentin
4
Social Networking and research: an experience with Facebook
Simone Romagnoli, Patrizia Selleri
48-50
An app for learning to write: preliminary results from a primary school study
Liana Peria, Claudia Perlmuter, Maria Ranieri
101-109
Creating the computer player: an engaging and collaborative approach to introduce computational thinking by combining ‘unplugged’ activities with visual programming
Anna Gardeli, Spyros Vosinakis
36-50
The game of logic and the carousel numbers
Lucia Ferlino
62
The SVITA project
Gruppo di Progetto SVITA
4
Editorial
Vincenza Benigno, Stefania Manca
2
From communities of practice to virtual learning communities
Vittorio Midoro
3
226 - 250 of 424 items
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