Main Navigation
Main Content
Sidebar
Register
Login
Toggle navigation
About
Editorial Team
Accepted Manuscripts Online
Current
Archive
List of reviewers
Books
Announcements
News
Search
Contact Info
Search
Home
Archives
Vol. 27 No. 2 (2019): Digital games and learning
Published:
2019-07-31
Editorial
EDITORIAL. DIGITAL GAMES AND LEARNING
Francesca Maria Dagnino, Marcello Passarelli, Carlo Perrotta, Donatella Persico
87-90
pdf
Articles - Special Issue
PLAYING GAMES TO SUPPORT THE DEVELOPMENT OF VISUOSPATIAL ABILITIES
Laura Freina, Rosa Bottino
91-104
pdf (Italian)
DEVELOPMENT AND USABILITY OF A GAMIFIED APP TO HELP CHILDREN MANAGE STRESS: AN EVALUATION STUDY
Iolie Nicolaidou, Federica Tozzi, Philippos Kindynis, Marinos Panayiotou, Athos Antoniades
105-120
pdf
TO PLAY OR NOT TO PLAY? A CASE STUDY OF TEACHERS’ CONFIDENCE AND PERCEPTION WITH REGARD TO DIGITAL GAMES AT SCHOOL
Fedela Feldia Loperfido, Anna Dipace, Alessia Scarinci
121-138
pdf
LEARNING ALSO NEEDS TO BE A LITTLE FUN: WHAT ACADEMIC LEARNING GOALS CAN STUDENTS ACHIEVE BY DEVELOPING GAMES?
Charlotte Lærke Weitze
139-157
pdf
BRINGING GAME ELEMENTS TO THE CLASSROOM: THE ROLE OF CHALLENGE AND TECHNOLOGY
Graziano Cecchinato, Romina Papa, Laura Carlotta Foschi
158-173
pdf
Column "Platforms/tools"
ESCAPE ROOMS IN SCHOOLS: PHYSICAL AND VIRTUAL ENVIRONMENTS FOR LEARNING
Andrea Benassi
174-185
pdf
A DEATH-POSITIVE VIDEO GAME FOR DEATH EDUCATION OF ADOLESCENTS
Viola Nicolucci
186-197
pdf